New talents and skills
The skill limit will be raised to 400 (450 for professions). New talents (up to 51-point tier).
1. Druid's Talents |
| · New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%. |
| · New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form. |
| · New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%. |
| · Tranquil Spirit (Restoration) now also includes Nourish. |
| · Tree of Life (Restoration): 30% snare penalty has been removed. |
| · Tree of Life (Restoration): Can now cast Dispel Curse. |
| · Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%. |
2. Hunter's Talents |
| · All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown. |
| · All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats. |
| · New Talent - Aspect Mastery (Beast Mastery) |
| · New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina. |
| · New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%. |
| · New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. |
| · New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec. |
| · New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%. |
| · Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%. |
3 Mage's Talents |
| · Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect. |
| · Arctic Reach now also affects Deep Freeze. |
| · Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges. |
| · Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast. |
| · Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled. |
| Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and · Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell. |
| · Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane). |
| · Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds. |
| · Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%. |
| · Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%. |
4 Paladin's Talents |
| · Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced. |
| · Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana. |
| · Conviction (Retribution) now increases critical chance with all spells and melee attacks. |
| · Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%. |
| · Exorcism mana cost reduced and now scales with attack power and spell power. |
| · Fanaticism now increases chance to critically hit by 5/10/15/20/25%. |
| · Greater Blessing of Salvation removed. |
| · Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power. |
| · Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree. |
| · Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead. |
| · Righteous Fury now increases threat caused by Holy damage by 90%. |
5. Priest's Talents |
| · Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire. |
| · Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap. |
| · Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%. |
| · Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%. |
| · Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips. |
| · Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown. |
| · Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2. |
| · Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap" |
| · Wand Specialization (Discipline) has been removed. |
6. Rogue's Talents |
| · Anesthetic Poison now also dispels one Enrage effect on the target. |
| · Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%. |
| · Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth. |
| · Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth. |
| · Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec. |
| · Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%. |
| · Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%. |
| · Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance. |
| · Kick is now only 1 rank and no longer causes damage. |
| · Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%. |
| · Wounding Poison no longer stacks, reduces healing by 50%. |
7. Shaman Talents |
| · Nature's Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells. |
| · New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69) |
| · New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes. |
| · New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect. |
| · New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%. |
| · New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect. |
| · New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds. |
8. Warlock's Talents |
| · Nether Protection has been reworked. It now has a 10/20/30% chance when you're hit with a spell to reduce all damage by that spell school by 60% for 10 seconds. |
| · New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time. |
| · New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown. |
| · New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%. |
| · New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec. |
9 Warrior's Talents |
| · Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%. |
| · Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec. |
| · Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%. |
| · Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown. |
| · Improved Rend (Arms) reduced to 2 ranks for 25/50%. |
| · Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun. |
| · Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%. |
| · Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks. |
| · Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds. |
| · Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown. |
| · Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%. |